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The key to a good SWOT

So, following on from my last post some people have asked for more information on the management/planning tools mentioned. So let’s start by exploring the SWOT.

The SWOT (Strengths, Weaknesses, Opportunities, Threats) is possibly the most popular tool and – in my experience – the least understood. I’ve been handed reports, preliminary strategies, briefing documents, business plans (and cases) all with completed SWOTS or specific calls for conducting a SWOT – and seldom has the potential of the tool been understood or exploited.

So, how to use the SWOT tool.

First: if the SWOT analysis doesn’t end in a series of practical and specific actions it hasn’t been done properly.

Second: like all of these tools it’s simply a way of categorising feelings, data, and other information . It will not identify the feelings, data etc for you.

Third: it’s a relationship tool. It’s a way of capturing and understanding relationships between your organisation and the very specific environment it works in. Practically what this means is that Strengths and Weaknesses are INSIDE your organisation. Opportunities and Threats are OUTSIDE your organisation, in the very specific environment you operate in.

For example, a staff commitment to excellence is internal, and therefore a strength, but an audience with a passion for quality art is external, and therefore an opportunity. A staff indifference to excellence ( or inability to achieve it) is internal and therefore a weakness, and in this instance an audience with a passion for quality art is a threat.

Because the SWOT is a relationship tool (between inside and outside) we have to ask the question “if a strength has no corresponding opportunity, is it actually a strength or just a vanity?” And likewise, if what we perceive as a threat has no corresponding weakness, is it just an anxiety? This matching of threats with weaknesses and strengths with opportunities, allowing us to identify organisational vanities and anxieties is arguably the greatest value in a good SWOT.

Now, you’ve identified all your strengths and matched them against opportunities, and you’ve identified all the threats and matched them against the weaknesses. Fantastic. Now the real work starts: ask what specific actions can you take to exploit the opportunities, to maximise the strengths, to reinforce the weaknesses, and to defend against the threats. A list of practical, SMART, prioritised actions is the final output of a good SWOT analysis. (Such a list should be the output of EVERY analysis)

If you and your team do not leave the SWOT session with a clear idea of what needs to be done, by who, and by when, then the SWOT analysis is incomplete and a lot of time has been wasted. Likewise if you haven’t acknowledged some collective anxieties and faced some groundless organisational vanities, you haven’t completed the SWOT.

It’s much, much more than a list. Have fun!

So what kind of Plan do you need…?

At some point every arts/cultural organisation and probably every artist is asked to produce a “plan” Depending on who’s doing the asking you might be asked for a Policy, or a Strategy, or a Business Plan, or a Business Model, or a Funding Model, or a Revenue Model, or a Resource Plan or – my personal favourite – an Implementation Plan. Sometimes you’ll be asked for all or most of them at the same time, and other times you’ll be asked for one thing but the person doing the asking actually wants something else (this is way more common than it should be).

So, in the interests of sanity I offer this simple taxonomy to ease the pain of dealing with the deep anxiety that planning tries to mask.

So, let’s start with Policy (which is a kind of plan). A policy must have a clearly defined “object”; it must have a precise purpose – something it wants to do to or with the “object”; and it must have a tool, or tools, with which to achieve the purpose. So, for example, “affordable housing” is kind of a clearly defined object; making it widely available is a fairly precise purpose; and tools could include tax incentives, funding, legislation, government loans, public private partnership, shifting the county onto a Welfare State model etc. Culture, on the other hand, is not a great policy object because it’s really hard to define and is not really a thing in and off itself but the result of lots of other things. Making policy for results or outcomes (as opposed to the things that produce or contribute to the results or outcomes is considered in the policy world to be a really bad idea).

Strategy. This frequently gets confused with implementation (and Policy, and Business Planning, and nearly everything else) and it is absolutely not about implementation. If somebody asks for your implementation in a strategy conversation try and distract them with something shiny. Strategy is the answer to the questions “Why”, “What” and “How”. It’s really that simple. Why? because there’s a need or a gap or an opportunity or a belief. How? In collaboration, or in partnership, or sustainably, or slowly, or inclusively, or ruthlessly or profitably. One of the principal reasons for making strategy is that we can answer the questions “why do you do what you do?” (or why your organisation does what it does?). The answer to the Why is the vision part of the strategy (and a little bit of the mission). And when you give the answer to the question why, people ask you “how will you do that?” and you’ll list off the values (and a little bit of the mission) because values are how you will behave as you do what you do to achieve what you want.  Strategy also answers the What question (the mission bit of strategy), so for example you can say that you want to make sure that everybody has a place to think and talk about their lives so they can imagine a better society together (The vision bit that answers the why question), and you will do this by producing community plays throughout the country that provoke and encourage debate (the mission bit of the strategy that answers the what question) and you will do this in “collaboration and partnership” with communities, local governments, national agencies,  in a “sustainable” and “inclusive” way (and that’s the  values bit of strategy, that answers the “how” question). Essentially, that’s it. Draw a line under it and walk away

What’t the difference between a Policy and a Strategy? This is a really important question because they do different but related things. For me, the best way of framing this difference is that when we make a policy we are taking a position on something,te but when we do strategy we’re navigating a system. Policy may make funds availble, or educational material, or make changes to a legislative framework, but a strategy will help us navigate a system and achieve some goals. Strategy can be informed by Policy, and strategy can generate policies but they are fundamentally different. One is static (this is our position on….) the other is dynamic (this is how we travel toward a goal).

Business Plan. The demand for these increased over the course of my career, primarily due to the Rise of New Public Management which was really just the triumph of market capitalism over the ideas of citizenship and public service. A business plan needs to have some solid research to be credible and it needs to express the strategy in numbers. At the most basic level The Business Plan needs to demonstrate that there are enough people in a very specific place or places, willing and able to give you (as opposed to somebody else) enough money on a regular basis so you can carry on doing what you’re doing. The most common error in Business Plans is confusing your product or service with your Business: the latter is how you will make money from the former so your business plan needs to describe what your product/service is , and it needs to do this very clearly and very concisely. Then you need to use the better part of your plan explaining:

  • why people in your potential market area might like it/need it/want it,
  • how many people in your potential market area might like it/need it/ want it,
  • how you will get their attention and custom,
  • how much they are prepared to pay for it on a regular basis,
  • and what it will cost to produce and deliver the product or service.

The numbers need to be real and verifiable, and the identified need must be supported by strong evidence. The Business plan also needs to say who’s on the team, why they’re on the team, and what value they bring to the Business.

So, a business plan for an arts organisation, for example, needs to describe what the product or service is (e.g. A Local Festival); why it’s needed in this place (e.g. there are no festivals in the local area, there is a local appetite for a community event, and the demographic evidence suggests an arts festival would be supported), there’s a population within a 30minute drive of 100,000 so in all probability a potential market of 20,000, the demographic evidence suggests they are able/prepared to pay €100 for a festival event once a year so potential market value is about €2 million. Now you won’t get all of that ( because of competition and capacity) and you certainly won’t get more than that. You will need to outline a realistic marketing plan (audience segmentation, user personas, inbound and outbound marketing tactics etc.). Then you need to set out your operational costs, your programme costs, and your marketing costs, your risk management (and a summary of the strategy), and then you need to include the team and the organisation structure (who’s responsible for what) and Bingo! Business Plan done. At no point in the business plan do you need to set out the specific programme details or festival schedule. Because you don’t know the details at this time and the reality is that the details of delivery (implementation) change when you start to deliver – the unknown unknowns start to kick in.

There’s lots of popular tools you can use (PESTLE, SWOT, SOAR, 5 Forces, Ansoff’s Matrix, Logic Model, Forecasting, Blue Ocean, 5Ps etc. etc.). The trick is to choose the appropriate tool and that tends to be the one you understand. Remember that most of these basic business tools are mostly just ways to categorise and present information, they don’t do anything by themselves, and they are frequently misused and misunderstood, even by those who ask you to use them.

The business plan is a way of checking feasibility for yourself, and is designed to be read by people who can support the venture – funders, investors, other stakeholders etc. – to convince them that this is a good idea.

The Business Case has a lot of similarities with the Business Plan, except that it’s usually an internal document concerned with a single project in the business and not with the overall business. For example, if the organisation wants to invest some of its resources  (time, money, talent) in a specific project or venture (buying a dedicated property, investing in audio-visual equipment for digital broadcast, allocating a greater percentage of its overall budget to marketing, spending resources on a Van, etc) then it can be worth preparing a business case that says why this allocation of resources is a good idea, how it contributes to the business, how it aligns with strategy, what it will deliver for the organisation, and what kind of return on investment is expected. So for example, buying a van will increase the reach of the work and therefore increase the potential market size, its cheaper than hiring a van over the medium term, it can function as a mobile branding and marketing tool, and we will save money on transport hire over the medium term and we can rent it out to other local organisations so it can pay for itself and contribute to the revenue model.

The Business Case is usually an internal document focused on a specific element of the overall business and allows you to clarify your thinking and demonstrate to relevant people (mangers, CEO, Board of Directors, key funders etc) that the idea is a good one. Sometimes, when making a specific application for for funding (e.g. arts council or local authority) for a very specific project or capital support you are effectively preparing a business case, or a national agency looking for funding for a new IT system or new staff will prepare a Business Case for its relevant Department.

The Business Model. This one can lead to a lot of confusion but essentially, it’s a way of simplifying – usually in a visual format – what your business is (think of it like a full body X-ray). Its useful to have one on the wall of your office, and it should be built on a white board, or with post its, or with bits of paper sellotaped to the wall.  It summarises the key business offering (that tends to be the Mission and Vision of the strategy), the resources you need, the activities you need to engage in, the partners you need to work with (suppliers, funders etc); it also summarises the customer segments, the kind of relationship you have with them, and how you communicate and deliver to them. It summarises the costs and the income.  It’s a really useful way of explaining to yourself and the team what business you are actually in and what that business actually does, and it’s a really useful way of spotting opportunities and challenges on an ongoing basis – once you keep it updated!

Funding Model and Revenue Model. Again – people get these confused (including people asking you for them, which doesn’t help). So here we go:

The Funding Model: this essentially lists the sources and amounts of funding necessary for the operation of your business.  In an arts context we can include all the sources of funding (money that funds what we do), so we’ll probably include Arts Council, Local Authority, Debt (bank loan or overdraft), Total Sales ( the sum of tickets, bar and cafe, art sales, rental etc.), and other sources including ETB, Pobal, CE schemes, and sponsorship or donations.  It’s a really good idea to express these as both cash amounts and percentages so you can see the relative weight of each funding source. Building a Funding Model for yourself allows you to have a conversation around the funding risks (which is really the main point of it), and on overdependence on specific sources, on identifying additional sources, on sources that can deliver more etc.

The Revenue Model: This is a deep dive into your Total Sales income: it’s about  understanding how you “earn” money. It looks at the ticket prices to understand which price delivers more income, and which customers deliver more income. It’s about understanding that if 20% of your customers deliver 80% of your earned income you need to ask some questions about the other 80% of customers. It’s about listing all the sources of earned income (ticket sales, commission on art sales, bar sales, merchandising, copyright, guarantees, booking fees, rental etc.) to identify weaknesses, risks and opportunities, dependencies etc. I’m always surprised that organisations that provide artist support and development for example don’t secure a percentage of ongoing rights in the work. The income will be – in most cases – small or negligible but in some cases can be significant over time.

Implementation Plan. I don’t know why but bureaucrats love the implementation plan. Its possibly because so many of them have come from engineering, business, and project management backgrounds. Implementation plans are funding dependent. You can’t create an implementation plan if you don’t know what the funding will be (actually you can, but it’s kinda pointless). The business plan, or business case, or business model will give you some ballpark numbers around the funding need. These numbers are the basis of the ask. When you have an actual number in response then you can start an implementation plan.

Implementation plans work best if they are project specific because they answer the question “how are we going to deliver this?” Implementation plans are project management tools so they need to contain work break-down structures, timelines, dependencies, (these things can happen at the same time, but this other things have to happen sequentially), milestones, phases, resource requirements and allocations, RACI charts (who is Responsible, who is Accountable, who needs to be Consulted and who needs to be Informed), detailed costings and final overall budgets. They need to have a live risk management, monitoring and control process, and they need to have an agreed change process (what happens when the world doesn’t behave according to our plan). Implementation is not the starting point. If there was a planning sequence then Implemention comes at the end.

Planning as Metaphor. Planning is all about reducing anxiety. The different plans address different anxieties and they are designed to be read by different groups of people. In this sense plans are performative, like magic powers in a Live Action Role Play.

Plans (as opposed to planning) are also about power, about the dominance of the “rational” over the “emotional” or the “creative”.  When people ask you for a particular kind of plan, ask them what they want to see in that plan, because there’s a 50/50 chance they’re asking you for the wrong thing, and what they want to see will tell you what their anxiety looks and feels like.

Having said all that, planning is useful and planning is necessary, however there is no right way of doing it, and all plans inevitably change the moment we try to realise them, the moment they come into contact with the messy complexity of the world.  

Let’s finish with a quote from Ritter’s “Dilemma’s in General Theory of Planning” – one of the great meditations on planning.

“In turn, and equally intractable, is the problem of identifying the actions that might effectively narrow the gap between what-is and what-ought-to-be. As we seek to improve the effectiveness of actions in pursuit of valued outcomes, as system boundaries get stretched, and as we become more sophisticated about the complex workings of open societal systems, it becomes ever more difficult to make the planning idea operational… The information needed to understand the problem depends upon one’s idea for solving it. That is to say: in order to describe a wicked-problem in sufficient detail, one has to develop an exhaustive inventory of all conceivable solutions ahead of time. The reason is that every question asking for additional information depends upon the understanding of the problem – and its resolution – at that time. To find the problem is thus the same thing as finding the solution; the problem can’t be defined until the solution has been found”. (Dilemmas in a General Theory of Planning, Ritter & Weber, 1973)

The Price of an Artist

What is the price of creative/artistic work? If we can’t answer that question definitively then all funding decisions, grants, awards, ticket prices, commissions, sales etc are at best guesswork and at worst exploitations.

The problem is compounded by the language: are we talking about value? Or cost? How can we talk about price when price is determined by market demand? Etc.

Can we determine a real price for creative labour based on existing economic models and available data (as opposed to arguing about value)? There’s no harm in trying.

One of the great gifts of the Basic Income for Arts is that we now have data that allows us to determine a price. In neo-classical economics it is argued that in a perfect market the price equals the marginal cost. Marginal cost is the cost of one additional unit. in this case one additional unit of creative labour.

According to the six month report on the BIA project participants were, on average, able to spend an additional 3.5 hours a week on their creative practice. In other words the €325 BIA payment bought an additional 3.5 hours. It follows that the price of an hour of creative labour is €92 per hour. This is the price of the labour not the materials.

Now that we have a real price (Albeit a minimum one) we can work backwards.

If an artist works a 40 hour week then the price of that work is €3680

If an artist works 52 weeks then the annual price is €191,360

We know that the majority of artists earn approximately €25,000….

The gap between these two numbers – €166,360 is the price of the artists contribution to the culture. A price the artist pays themself. It is a bit like an 85% tax rate.

If we assume there are approximately 20,000 artists the amount they invest in the culture of the country is €3.3 billion.

Of course this is simplistic. For one thing €3.4 billion is probably an undervaluation. Artist’s aren’t employed they are contracted for short periods so we can’t point at an employer and say cough up €191,360 per year per artist. However, we do know one thing now. The minimum price of creative labour in this economy is €92 per hour. Put that in your budgets.

You have to check this out!AI explained me to myself

So there I was, late one evening, a little bit bored and checking through email. One email told me that I should check out Google’s NotebookLM. Apparently it could turn some rough notes – or even a full essay – into an actual podcast conversation. Yeah. Sure. So I uploaded some notes I’d been working on, some rough ideas, from a previous lecture and it produced this. I give you AI working off my notes and explaining me to myself

Now, it didn’t interpret all my notes accurately, and it certainly misses a lot of nuance, but hey – what a conversation. Enjoy!

And by the way, the image on this page was created by wordpress’ AI. Mad!

The Price of Copyright for Actors

I attended a forum on Section 481 film tax credit recently organised by the Departments of Finance and Culture. A really interesting collection of people and great ideas emerged. At one point I mentioned that the value of copyright collections from the audio-visual sector globally was close to 700 million in 2022. That’s 700 million collected on behalf of creative people and copyright holders. Surely some of that should be accruing to Irish actors, screenwriters, directors, composers etc. Interestingly, when I raised this point I was advised that copyright only applies to writers. Actors might get usage fees but that’s a different. I was shocked when I heard this and more than a little taken aback and then I realised that important people were confusing the concept of copyright with the practice of usage fees. You don’t “get” copyright. Copyright is a form of property right (intellectual property) and arises automatically in the creation of original work (such as a performance). It is not something that is given you, it is an automatic right. Likewise, you don’t “get” usage, its not something that is in somebody elses’s gift, and its not fixed.. Usage is the negotiated price people pay you for the licence to use your copyright.

EVERY organisation needs an artist now! And here’s why

There’s an increasing number of courses at third level in Ireland that have the words “Design Thinking” in their title. I should know – I’m currently on one of them. Its become quite the hot topic across business and government recently. The Department of Public Expenditure, NDP Delivery and Reform just published its Action Plan for Designing Better Public Services – A Roadmap for Embedding Design in the Public Service 2024 – 2025.

Minister Pascal Donoghue, states in the introduction “Through our collective efforts, we are charting a course towards a more dynamic, inherently responsive, people-centric future for Ireland. I want to strongly encourage public servants at all levels to adopt design approaches in how they work, and I look forward to seeing the outcomes and experiencing the impact”.

He also states that “The design tools, processes, principles and mindset outlined in this document can help us work in new ways, ask different questions and take on our challenges with empathy, insight and imagination”.

Its been something of a shock to discover that the Design Thinking mindset and so very many of its tools and techniques are essentially how artists think and what they do. Sure, there are some tweaks in what things are called and some formal diagrams and tempates but fundamentally Design Thinking is about returning artists and artistry to the heart of planing, development, decision making, strategy, policy etc.

Lets just take a look at some of the key phrases in design thinking and see how they map onto the work of artists:

  1. Innovative Problem Solving: Artists see problems from multiple perspectives almost as a matter of course. Its hard to imagine not seeing the world this way. Its what allows artists generate innovative solutions/responses/ideas that would not be immediately apparent through rational thought processes.
  2. Visual Thinking: Artists are adept at communicating complex ideas visually (and aurally!). That means they condense complex concepts into compelling images, metaphors, scenarios, making them more accessible and engaging, providing focus but allowing for interpretation.
  3. Empathy and Understanding: This is the bread and butter of the artists existence. Sometimes its the curse. They are (mostly) inherently empathetic because they draw inspiration from human emotions and experiences. This model of empathy is central to design thinking! Design Thinking asks policy makers and strategists and planners to prioritize understanding the needs and desires of people (end users, audiences, communities). Design Thinking claims that by putting ourselves in their shoes, we can create solutions that truly resonate with their needs. Artist, anybody?
  4. Iterative Prototyping: The idea of rough prototyping and many iterations of the same idea is another key principle of Design Thinking and the daily work of the artist. Test and test again refining our strategies, our sentences, our colours, until they meet the desired outcomes.
  5. Attention to Detail: Hello! Artists thrive on detail!

Before I became a consultant I was a theatre director and acting coach, so lets look at Design Thinking from the perspective of that particular art form.

  1. Empathy Building: Check. Actors need to understand and embody different characters’ perspectives and emotions, and they need to be sensitive to the actor they’re working with. It can be an overload from time to time but building characters (Design Thinking calls them “personas”), and understanding the arc of a character (Design Thinking calls it “journey mapping”) is literally what we pay actors to do.
  2. Role-Playing and Scenario Building: Role-playing and scenario building. Check. Actors improvise situations all the time to understand context, structure and motivation. If you want someone to accurately and creatively simulate user experiences and anticipate their reactions to various solutions call an actor. By extension most organisations can be understood as great big dramas with multiple characters and motivations, with subtext and subterfuge. Actors can step into the the shoes of different stakeholders, and tells us how that person actually sees and experiences the world!
  3. Storytelling: Check! Acting is fundamentally about storytelling, and it conveys complex ideas and emotions in a compelling and memorable way. Actors and theatre folk can use storytelling techniques in design thinking and create narratives and immersive experiences that resonate with stakeholders.
  4. Creative Collaboration: Check! A rehearsal room , a film set, a live performance is built on effective collaboration and trust among actors, directors, designers, and crew members. These people understand the value of of listening, improvising, and building on each other’s contributions to achieve a shared goal. All of this is Design Thinking in action.
  5. Embracing Uncertainty and Iteration: Check. A good production will spend 80% of its time asking questions, researching, experimenting, refineing, and adaptating based on constant feedback and about 20% of its time pulling a finished product together. Solutions emerge in this work and frequently they are not solutions but resolutions. The die hard Design Thinkers will get what I mean by that. The point here is that this iterative process mirrors the iterative nature of design thinking, where solutions evolve through continuous prototyping and testing. Theatre artists – and all artists – spend a lifetime embracing uncertainty and view failure as an opportunity for growth – because there’s not really another choice.

So what’s my point? It seems like all those odd behaviours and ways of thinking that led family and friends to worry about you and ask questions like “when will you get a real job? ” or “when are you thinking of joining us in the real world?” are finally being recognised for what they are: necessary, complex, valuable and, above all else, quintessentially human.

Don’t get me wrong, I’m not suggesting that Apple or Google or the World Bank are going to employ you to paint a picture or write a novel! At least not anytime soon. But the landscape is changing and if you chose to bring your artist “mindset” to market then there are enormous opportunities in front of us now. Yes, you will need to pick up some new tools and some new terminology but the talent, the “unique perspective“ and the “mindset” are all in place.

LIkewise if you’re reading this and you want to embed Design Thinking in your organisation then remember that artists have a head start on this, a deep understanding of its musculature and nervous system. Maybe it is time to test Richard Boyd Barret’s plan for every Government Department to employ artists!

I’m going to leave you with a quote from one of the Godfathers of Design Thinking, Bruce Mau, who writes in his last book The Nexus “In a time of increasing complexity and uncertainty, we need a new way of thinking to innovate and lead into the future. Blurring the boundaries between the largest domains of human creativity — art, technology, and science — leads to a dramatic augmentation of thinking spaces and a wealth of possible ideas. Myths and stereotypes in each field, however, have stood in the way of innovation …The key to succeed in reaching THE NEXUS, the place where these modes of thinking converge and synergize, is to be open to new ideas and to seek inspiration from domains outside our own.”

Whom does the Grail serve? The arts strategy dilemma

I’ve had the opportunity over the last number of years to meet and chat with a number of arts officers – and several Heritage Officers in local authorities and agencies. I’ve also spent a lifetime in the company of artists of different kind and calibre, and in recent times I’ve brokered meetings between these groups and held the space in public meetings between the officers and the public.

I’ve come to realise that Arts Officers face an almost insurmountable challege. Its a challenge beyond the size of their budgets or the lack of adequate staffing. The challenge is that the Arts Office (and the Arts Officer) is in a constant state of what science fiction writers like to call “phasing”. They flick between dimensions, never fully at rest in any one of the dimensions.

This quantum nature (to continue with the science metaphors) creates a very particular dilemma when it comes to developing Strategy, a policy, or even a plan!

The dilemma is, what dimension are they making strategy in? Or, to put it another way, who are they making strategy for?

Mode A

On the one hand the Arts Office is a functional office within a Local Authority. It reports to Directors of Service and Special Purpose Committees, and through them to local elected representatives. It is required to align its ambitions and actions with local authority Economic and Community development plans and other plans as appropriate. Its budget and staffing levels are set by the senior management and council. Therefore the Arts Office is making strategy with and for the local authority. And that strategy allows the local authority to do something to the sector based on a deficit analysis.

Mode B

But if we tilt the model slightly we see that the arts office and the arts officer exist as agents within the wider arts ecosystem. The arts office (and their officers) behave very like their clients: they spend too much time making and worrying about funding applications to the Arts Council (and other sources), they develop and deliver projects, they work directly with artists, they broker relationships, they look for audiences – and yes they are also resonsible for channeling their very limited funding to all the other agents in the ecosystem. Like most of their clients they are underfunded and understaffed. From this perspective they are making strategy with and for ALL of the other players in the ecosystem.

If we take the hierarchial, functional perspective (Mode A) we are forever trying to do something to the sector with very limited resources of money, people, and time. There are very real limitations on what can be acheived working in this mode.

On the other hand, if we take the ecosystem view (Mode B) in which the arts office is one more node within a wide a complex system then we can begin to sense the actual size and capability of that system. Partnerships proliferate, KSAs multiply, ideas emerge, capacity increases etc. In the functional mode we plan in terms of deficits and in the ecosystem mode we collaborate in terms of strengths.

I suspect that many arts officers are compelled to make strategy in Mode A, but strive to deliver it in Mode B.

This is not a good idea.

There is an additional level of irony. Because its impossible to deliver a Mode A strategy in a Mode B fashion, many of the other players in the wider ecosystem just want a more efficient and better resourced version of Mode A because they perceive the arts office as a Functional Office within the local authority. And the final great irony is that the senior levels of management that the arts office reports to want Mode B results with a Mode A Strategy.

From the perspective of a healthy working environment that’s a recipie for madness!

I asked AI a question and it gave this in less than 30 seconds

The Art of Making Money: Understanding the Economics of Art and Culture

Art and culture have become a powerful force in today’s economies. The creative industries, in particular, have evolved to become significant contributors to economic growth, job creation, and innovation. From visual arts to performing arts, literature to music, film, and media, artistic and cultural expression is not only a source of personal fulfillment but also a significant economic driver. In this blog post, we explore the art of making money in the creative economy by understanding the economics of art and culture.

Continue reading I asked AI a question and it gave this in less than 30 seconds